Counter-Strike: Global Offensive's esteemed Inferno map has been given a fresh lick of paint and a host structural renovations—bringing its 2012 design in-line with the world of today.
In doing so, three main areas have been the focus of improvement: to advance visibility across the map; to make it easier to move around in groups; and to "fine-tune the gameplay based on community feedback."
Fresh from a stint in its beta phase, the new slant on Inferno is now available to all in the Reserves Map Group, and Valve is keen for Counter-Strikers to test it out and file feedback. Full details on what's been changed and why can be found here, but you can check out how each area has been reworked via the sliders below.
Bombsite A
"We focused on increasing the readability of positions, and giving the attackers more ways to utilize their equipment such as smoke grenades and flashbangs before entering the site itself.
"The overhanging roof on the site was removed, letting more natural light flow in. This also makes sniping between library and balcony more viable for both sides, and allows you to land smoke grenades on the site itself.
"The infamous truck that served as the path onto balcony has been replaced with a simpler cart, which has a more solid shape making gameplay more manageable, and makes navigating onto the balcony easier.
"The upper platform features improved visibility, with less parallaxing geometry for attackers to sift through to be able to spot a defender."
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