NEWS
A Dirty World by Greg Stolze is an
interesting RPG. Where most games are more or less a combat engine with a
setting bolted on, A Dirty World seeks to emulate the genre of noir, and thus
is more focused on interpersonal interactions and inner turmoil. To do this, it
employs some interesting mechanical features like each "stat" and
"skill" containing two, diametrically opposed tracks, which cap the
maximum of the other and demonstrate how a character changes scene-to-scene as
points slide around their character sheet. Being powered by the oft overlooked
One Roll Engine, A Dirty World also breaks free from traditional RPG elements
like initiative and margin of success.
Dirty World is great at providing mechanics
for conflicts other than physical altercations. If you play things right you
can take an enemy down with words alone.
Edit: This is the best actual play podcast
of A Dirty World that I've yet heard. The story they played has since been
published..
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