NEWS
Changes are in store for Season 5 of Guild Wars 2’s
PvP, and ArenaNet’s got the always-contentious topics of matchmaking and
rewards in the crosshairs. These changes will go into effect when the new
season kicks off on Dec. 13.
Guild Wars 2 is a massively multiplayer online
role-playing game developed by ArenaNet and published by NCSOFT.(top mmo games)Set in the
fantasy world of Tyria, the game follows the re-emergence of Destiny's Edge, a
disbanded guild dedicated to fighting the Elder Dragons, a Lovecraftian species
that has seized control of Tyria in the time since the original Guild Wars. The
game takes place in a persistent world with a story that progresses in
instanced environments
How the game measures PvP skill level will be
altered dramatically. Pips, the incremental marks between major ranks (like
Gold, Silver, Bronze, etc.), will no longer be a factor in matchmaking. Players
will have a numerical skill level that’s broken down into the various tiers.
Your ranking at the start of a season will be dependent on how you do in 10
placement matches, and — unlike in previous seasons — you’ll keep going down as
long as you keep losing, to “ensure that players are always moving toward their
correct rating and are facing players of similar skill levels.” (As an aside,
anyone else think this sounds a lot like Overwatch’s ranked system?) Rating
decay is also a factor for inactive players. The overall goal is to provide a
wider pool of players for matchmaking, especially among the highest skill
tiers.
Rewards are also being revamped, and here’s where
pips still matter, serving only as a way to track rewards and no longer
figuring into skill rating. You’ll have more ways to earn pips, leading to more
rewards in general, including additional gold and the ability to earn top loot
like ascended gear.
Finally, personal score, as displayed at the end of
the match, will see changes, and the Stronghold map will be rotated out while
Skyhammer rotates in. You can read about all the changes on the Guild Wars 2
site.
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